C# Class Nez.Particles.ParticleEmitterConfig

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Méthodes publiques

Свойство Type Description
angle float
blendFuncDestination Blend
blendFuncSource Blend
duration float
emissionRate float
emitterType ParticleEmitterType
finishColor Color
finishParticleSize float
gravity Vector2
maxParticles uint
maxRadius float
maxRadiusVariance float
minRadius float
minRadiusVariance float
particleLifespan float
radialAcceleration float
rotatePerSecond float
rotatePerSecondVariance float
rotationEnd float
rotationStart float
simulateInWorldSpace bool
sourcePosition Vector2
sourcePositionVariance Vector2
speed float
startColor Color
startParticleSize float
subtexture Nez.Textures.Subtexture
tangentialAcceleration float

Méthodes publiques

Méthode Description
ParticleEmitterConfig ( ) : System

Method Details

ParticleEmitterConfig() public méthode

public ParticleEmitterConfig ( ) : System
Résultat System

Property Details

angle public_oe property

public float angle
Résultat float

blendFuncDestination public_oe property

public Blend blendFuncDestination
Résultat Blend

blendFuncSource public_oe property

public Blend blendFuncSource
Résultat Blend

duration public_oe property

public float duration
Résultat float

emissionRate public_oe property

public float emissionRate
Résultat float

emitterType public_oe property

public ParticleEmitterType emitterType
Résultat ParticleEmitterType

finishColor public_oe property

public Color finishColor
Résultat Color

finishParticleSize public_oe property

public float finishParticleSize
Résultat float

gravity public_oe property

public Vector2 gravity
Résultat Vector2

maxParticles public_oe property

public uint maxParticles
Résultat uint

maxRadius public_oe property

public float maxRadius
Résultat float

maxRadiusVariance public_oe property

public float maxRadiusVariance
Résultat float

minRadius public_oe property

public float minRadius
Résultat float

minRadiusVariance public_oe property

public float minRadiusVariance
Résultat float

particleLifespan public_oe property

public float particleLifespan
Résultat float

radialAcceleration public_oe property

public float radialAcceleration
Résultat float

rotatePerSecond public_oe property

public float rotatePerSecond
Résultat float

rotatePerSecondVariance public_oe property

public float rotatePerSecondVariance
Résultat float

rotationEnd public_oe property

public float rotationEnd
Résultat float

rotationStart public_oe property

public float rotationStart
Résultat float

simulateInWorldSpace public_oe property

If true, particles will simulate in world space. ie when the parent Transform moves it will have no effect on any already active Particles.
public bool simulateInWorldSpace
Résultat bool

sourcePosition public_oe property

sourcePosition is read in but internally it is not used. The ParticleEmitter.localPosition is what the emitter will use for positioning
public Vector2 sourcePosition
Résultat Vector2

sourcePositionVariance public_oe property

public Vector2 sourcePositionVariance
Résultat Vector2

speed public_oe property

public float speed
Résultat float

startColor public_oe property

public Color startColor
Résultat Color

startParticleSize public_oe property

public float startParticleSize
Résultat float

subtexture public_oe property

public Subtexture,Nez.Textures subtexture
Résultat Nez.Textures.Subtexture

tangentialAcceleration public_oe property

public float tangentialAcceleration
Résultat float