C# Class MonoGdx.Input.GestureDetector

Inheritance: InputAdapter
Afficher le fichier Open project: jaquadro/MonoGdx

Méthodes publiques

Méthode Description
GestureDetector ( GestureListener listener ) : System
GestureDetector ( float halfTapSquareSize, float tapCountInterval, float longPressDuration, float maxFlingDelay, GestureListener listener ) : System
InvalidateTapSquare ( ) : void
IsPressedFor ( float duration ) : bool
Reset ( ) : void
TouchDown ( float x, float y, int pointer, int button ) : bool
TouchDown ( int screenX, int screenY, int pointer, int button ) : bool
TouchDragged ( float x, float y, int pointer ) : bool
TouchDragged ( int screenX, int screenY, int pointer ) : bool
TouchUp ( float x, float y, int pointer, int button ) : bool
TouchUp ( int screenX, int screenY, int pointer, int button ) : bool

Private Methods

Méthode Description
IsWithinTapSquare ( float x, float y, float centerX, float centerY ) : bool

Method Details

GestureDetector() public méthode

public GestureDetector ( GestureListener listener ) : System
listener GestureListener
Résultat System

GestureDetector() public méthode

public GestureDetector ( float halfTapSquareSize, float tapCountInterval, float longPressDuration, float maxFlingDelay, GestureListener listener ) : System
halfTapSquareSize float
tapCountInterval float
longPressDuration float
maxFlingDelay float
listener GestureListener
Résultat System

InvalidateTapSquare() public méthode

public InvalidateTapSquare ( ) : void
Résultat void

IsPressedFor() public méthode

public IsPressedFor ( float duration ) : bool
duration float
Résultat bool

Reset() public méthode

public Reset ( ) : void
Résultat void

TouchDown() public méthode

public TouchDown ( float x, float y, int pointer, int button ) : bool
x float
y float
pointer int
button int
Résultat bool

TouchDown() public méthode

public TouchDown ( int screenX, int screenY, int pointer, int button ) : bool
screenX int
screenY int
pointer int
button int
Résultat bool

TouchDragged() public méthode

public TouchDragged ( float x, float y, int pointer ) : bool
x float
y float
pointer int
Résultat bool

TouchDragged() public méthode

public TouchDragged ( int screenX, int screenY, int pointer ) : bool
screenX int
screenY int
pointer int
Résultat bool

TouchUp() public méthode

public TouchUp ( float x, float y, int pointer, int button ) : bool
x float
y float
pointer int
button int
Résultat bool

TouchUp() public méthode

public TouchUp ( int screenX, int screenY, int pointer, int button ) : bool
screenX int
screenY int
pointer int
button int
Résultat bool