C# Class Microsoft.MixedReality.Toolkit.Examples.Demos.EyeTracking.RotateWithConstSpeedDir

The associated GameObject will rotate when RotateTarget() is called based on a given direction and speed.
Inheritance: MonoBehaviour
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Méthodes publiques

Méthode Description
RotateTarget ( ) : void

Rotate game object based on specified rotation speed and Euler angles.

Method Details

RotateTarget() public méthode

Rotate game object based on specified rotation speed and Euler angles.
public RotateTarget ( ) : void
Résultat void