C# Class InstructionEditor.EditorData

Stores all data that the tool will edit.
Examples include Scenes, Polygon Lists, PositionedModel Lists, or any other custom data that you may edit.
Afficher le fichier Open project: vchelaru/FlatRedBall Class Usage Examples

Méthodes publiques

Свойство Type Description
ActiveSprites SpriteList
currentKeyframeSprite Sprite
formationArray InstructionEditor.Collections.FormationArray
groupNumber int
instructionPlayer InstructionPlayer

Méthodes publiques

Méthode Description
AddInstructionsToList ( InstructionList instructionList, double timeToExecute ) : void
AddInstructionsToList ( InstructionList instructionList, double timeToExecute, List membersToIgnore ) : void
AddSprite ( string textureOrAnimationFile ) : void
AddText ( ) : void
AdjustMovementPath ( ) : void
GetStringForInstructions ( ) : string

Exports the code that can be executed instead of the global instruction set

MouseControlOverKeyframes ( ) : bool
MouseShortcuts ( ) : void
SaveActiveScene ( string fileName ) : void
SetTime ( double timeToSet ) : void
SpriteGrabbedLogic ( ) : void
Update ( ) : void

Private Methods

Méthode Description
CreateMembersWatching ( ) : void
EditorData ( ) : System
ManageSpriteGrids ( ) : void
SetNewlyCreatedSpriteProperties ( Sprite newSprite ) : void
UpdateObjectInstructionSets ( ) : void
UpdateUI ( ) : void

Method Details

AddInstructionsToList() public static méthode

public static AddInstructionsToList ( InstructionList instructionList, double timeToExecute ) : void
instructionList InstructionList
timeToExecute double
Résultat void

AddInstructionsToList() public static méthode

public static AddInstructionsToList ( InstructionList instructionList, double timeToExecute, List membersToIgnore ) : void
instructionList InstructionList
timeToExecute double
membersToIgnore List
Résultat void

AddSprite() public static méthode

public static AddSprite ( string textureOrAnimationFile ) : void
textureOrAnimationFile string
Résultat void

AddText() public static méthode

public static AddText ( ) : void
Résultat void

AdjustMovementPath() public static méthode

public static AdjustMovementPath ( ) : void
Résultat void

GetStringForInstructions() public static méthode

Exports the code that can be executed instead of the global instruction set
public static GetStringForInstructions ( ) : string
Résultat string

MouseControlOverKeyframes() public static méthode

public static MouseControlOverKeyframes ( ) : bool
Résultat bool

MouseShortcuts() public static méthode

public static MouseShortcuts ( ) : void
Résultat void

SaveActiveScene() public static méthode

public static SaveActiveScene ( string fileName ) : void
fileName string
Résultat void

SetTime() public static méthode

public static SetTime ( double timeToSet ) : void
timeToSet double
Résultat void

SpriteGrabbedLogic() public static méthode

public static SpriteGrabbedLogic ( ) : void
Résultat void

Update() public static méthode

public static Update ( ) : void
Résultat void

Property Details

ActiveSprites public_oe static_oe property

public static SpriteList ActiveSprites
Résultat SpriteList

currentKeyframeSprite public_oe static_oe property

public static Sprite currentKeyframeSprite
Résultat Sprite

formationArray public_oe static_oe property

public static FormationArray,InstructionEditor.Collections formationArray
Résultat InstructionEditor.Collections.FormationArray

groupNumber public_oe static_oe property

public static int groupNumber
Résultat int

instructionPlayer public_oe static_oe property

public static InstructionPlayer,InstructionEditor instructionPlayer
Résultat InstructionPlayer