C# Class HyoutaTools.GraceNote.GraceNoteDatabaseEntry

Afficher le fichier Open project: AdmiralCurtiss/HyoutaTools Class Usage Examples

Méthodes publiques

Свойство Type Description
Comment string
Database string
ID int
IdentifyPointerRef int
IdentifyString string
JPID int
PointerRef int
Status int
TextEN string
TextJP string
UpdatedBy string
UpdatedTimestamp int

Méthodes publiques

Méthode Description
GetAllEntriesFromDatabase ( String ConnectionString, String GracesJapaneseConnectionString ) : HyoutaTools.GraceNote.GraceNoteDatabaseEntry[]
GraceNoteDatabaseEntry ( ) : System
GraceNoteDatabaseEntry ( string TextJP, string TextEN = null, string Comment = "", int Status, int PointerRef, string IdentifyString = "", int IdentifyPointerRef ) : System

Creates a GNDB Entry suitable for inserting into a fresh database. All arguments except the original Japanese string are optional. TextEN defaults to a copy of TextJP if not provided.

InsertSQL ( GraceNoteDatabaseEntry Entries, String ConnectionString, String ConnectionStringGracesJapanese ) : void

Utility Function to insert Entries into a GraceNote database. Usually used when ripping text from a game file.

Method Details

GetAllEntriesFromDatabase() public static méthode

public static GetAllEntriesFromDatabase ( String ConnectionString, String GracesJapaneseConnectionString ) : HyoutaTools.GraceNote.GraceNoteDatabaseEntry[]
ConnectionString String
GracesJapaneseConnectionString String
Résultat HyoutaTools.GraceNote.GraceNoteDatabaseEntry[]

GraceNoteDatabaseEntry() public méthode

public GraceNoteDatabaseEntry ( ) : System
Résultat System

GraceNoteDatabaseEntry() public méthode

Creates a GNDB Entry suitable for inserting into a fresh database. All arguments except the original Japanese string are optional. TextEN defaults to a copy of TextJP if not provided.
public GraceNoteDatabaseEntry ( string TextJP, string TextEN = null, string Comment = "", int Status, int PointerRef, string IdentifyString = "", int IdentifyPointerRef ) : System
TextJP string
TextEN string
Comment string
Status int
PointerRef int
IdentifyString string
IdentifyPointerRef int
Résultat System

InsertSQL() public static méthode

Utility Function to insert Entries into a GraceNote database. Usually used when ripping text from a game file.
public static InsertSQL ( GraceNoteDatabaseEntry Entries, String ConnectionString, String ConnectionStringGracesJapanese ) : void
Entries GraceNoteDatabaseEntry The Entries to insert. Required values in the entries are: TextJP, TextEN, Comment, Status, PointerRef, IdentifyString, and IdentifyPointerRef. The rest is filled automatically.
ConnectionString String
ConnectionStringGracesJapanese String
Résultat void

Property Details

Comment public_oe property

public string Comment
Résultat string

Database public_oe property

public string Database
Résultat string

ID public_oe property

public int ID
Résultat int

IdentifyPointerRef public_oe property

public int IdentifyPointerRef
Résultat int

IdentifyString public_oe property

public string IdentifyString
Résultat string

JPID public_oe property

Also known as StringID. References the corresponding GracesJapanese entry.
public int JPID
Résultat int

PointerRef public_oe property

public int PointerRef
Résultat int

Status public_oe property

public int Status
Résultat int

TextEN public_oe property

public string TextEN
Résultat string

TextJP public_oe property

public string TextJP
Résultat string

UpdatedBy public_oe property

public string UpdatedBy
Résultat string

UpdatedTimestamp public_oe property

public int UpdatedTimestamp
Résultat int