C# Class GooglePlayGames.GameInfo

File containing information about the game. This is automatically updated by running the platform-appropriate setup commands in the Unity editor (which does a simple search / replace on the IDs in the form "__ID__"). We can check whether any particular field has been updated by checking whether it still retains its initial value - we prevent the constants from being replaced in the aforementioned search/replace by stripping off the leading and trailing "__".
Afficher le fichier Open project: jctfarmer/Grudge

Méthodes publiques

Méthode Description
ApplicationIdInitialized ( ) : bool
IosClientIdInitialized ( ) : bool
NearbyConnectionsInitialized ( ) : bool
RequireGooglePlus ( ) : bool
WebClientIdInitialized ( ) : bool

Private Methods

Méthode Description
ToEscapedToken ( string token ) : string

Returns an escaped token (i.e. one flanked with "__") for the passed token

Method Details

ApplicationIdInitialized() public static méthode

public static ApplicationIdInitialized ( ) : bool
Résultat bool

IosClientIdInitialized() public static méthode

public static IosClientIdInitialized ( ) : bool
Résultat bool

NearbyConnectionsInitialized() public static méthode

public static NearbyConnectionsInitialized ( ) : bool
Résultat bool

RequireGooglePlus() public static méthode

public static RequireGooglePlus ( ) : bool
Résultat bool

WebClientIdInitialized() public static méthode

public static WebClientIdInitialized ( ) : bool
Résultat bool