C# 클래스 GooglePlayGames.GameInfo

File containing information about the game. This is automatically updated by running the platform-appropriate setup commands in the Unity editor (which does a simple search / replace on the IDs in the form "__ID__"). We can check whether any particular field has been updated by checking whether it still retains its initial value - we prevent the constants from being replaced in the aforementioned search/replace by stripping off the leading and trailing "__".
파일 보기 프로젝트 열기: jctfarmer/Grudge

공개 메소드들

메소드 설명
ApplicationIdInitialized ( ) : bool
IosClientIdInitialized ( ) : bool
NearbyConnectionsInitialized ( ) : bool
RequireGooglePlus ( ) : bool
WebClientIdInitialized ( ) : bool

비공개 메소드들

메소드 설명
ToEscapedToken ( string token ) : string

Returns an escaped token (i.e. one flanked with "__") for the passed token

메소드 상세

ApplicationIdInitialized() 공개 정적인 메소드

public static ApplicationIdInitialized ( ) : bool
리턴 bool

IosClientIdInitialized() 공개 정적인 메소드

public static IosClientIdInitialized ( ) : bool
리턴 bool

NearbyConnectionsInitialized() 공개 정적인 메소드

public static NearbyConnectionsInitialized ( ) : bool
리턴 bool

RequireGooglePlus() 공개 정적인 메소드

public static RequireGooglePlus ( ) : bool
리턴 bool

WebClientIdInitialized() 공개 정적인 메소드

public static WebClientIdInitialized ( ) : bool
리턴 bool