Свойство | Type | Description | |
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fighting | bool |
Méthode | Description | |
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SetLookDirection ( Vec3 pos ) : void | ||
TickMove ( ) : void |
Méthode | Description | |
---|---|---|
OnPostCreate ( bool loaded ) : void |
Overridden from Engine.EntitySystem.Entity.OnPostCreate(Boolean).
|
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OnRender ( Engine.Camera camera ) : void |
Overridden from Engine.MapSystem.MapObject.OnRender(Camera).
|
|
OnTick ( ) : void |
Overridden from Engine.EntitySystem.Entity.OnTick().
|
|
OnUpdateBaseAnimation ( ) : void |
Méthode | Description | |
---|---|---|
DoPathFind ( ) : bool |
protected OnPostCreate ( bool loaded ) : void | ||
loaded | bool | |
Résultat | void |
protected OnRender ( Engine.Camera camera ) : void | ||
camera | Engine.Camera | |
Résultat | void |
public SetLookDirection ( Vec3 pos ) : void | ||
pos | Vec3 | |
Résultat | void |