C# Class GILES.Interface.pb_GUIUtility

Afficher le fichier Open project: procore3d/giles

Méthodes publiques

Свойство Type Description
ITEM_BACKGROUND_COLOR UnityEngine.Color
PADDING_RECT_OFFSET UnityEngine.RectOffset
PANEL_COLOR UnityEngine.Color

Méthodes publiques

Méthode Description
AddVerticalLayoutGroup ( GameObject go ) : void
AddVerticalLayoutGroup ( GameObject go, RectOffset padding, int spacing, bool childForceExpandWidth, bool childForceExpandHeight ) : void
CreateHorizontalGroup ( ) : GameObject
CreateLabel ( string text ) : GameObject
CreateLabeledVerticalPanel ( string label ) : GameObject
DefaultFont ( ) : Font
GetFont ( string fontName ) : Font
GetNextSelectable ( Selectable current ) : Selectable
GetScreenRect ( this rectTransform ) : Rect
ScreenToGUIPoint ( Vector2 v ) : Vector2

Method Details

AddVerticalLayoutGroup() public static méthode

public static AddVerticalLayoutGroup ( GameObject go ) : void
go UnityEngine.GameObject
Résultat void

AddVerticalLayoutGroup() public static méthode

public static AddVerticalLayoutGroup ( GameObject go, RectOffset padding, int spacing, bool childForceExpandWidth, bool childForceExpandHeight ) : void
go UnityEngine.GameObject
padding UnityEngine.RectOffset
spacing int
childForceExpandWidth bool
childForceExpandHeight bool
Résultat void

CreateHorizontalGroup() public static méthode

public static CreateHorizontalGroup ( ) : GameObject
Résultat UnityEngine.GameObject

CreateLabel() public static méthode

public static CreateLabel ( string text ) : GameObject
text string
Résultat UnityEngine.GameObject

CreateLabeledVerticalPanel() public static méthode

public static CreateLabeledVerticalPanel ( string label ) : GameObject
label string
Résultat UnityEngine.GameObject

DefaultFont() public static méthode

public static DefaultFont ( ) : Font
Résultat UnityEngine.Font

GetFont() public static méthode

public static GetFont ( string fontName ) : Font
fontName string
Résultat UnityEngine.Font

GetNextSelectable() public static méthode

public static GetNextSelectable ( Selectable current ) : Selectable
current UnityEngine.UI.Selectable
Résultat UnityEngine.UI.Selectable

GetScreenRect() public static méthode

public static GetScreenRect ( this rectTransform ) : Rect
rectTransform this
Résultat UnityEngine.Rect

ScreenToGUIPoint() public static méthode

public static ScreenToGUIPoint ( Vector2 v ) : Vector2
v UnityEngine.Vector2
Résultat UnityEngine.Vector2

Property Details

ITEM_BACKGROUND_COLOR public_oe static_oe property

public static Color,UnityEngine ITEM_BACKGROUND_COLOR
Résultat UnityEngine.Color

PADDING_RECT_OFFSET public_oe static_oe property

public static RectOffset,UnityEngine PADDING_RECT_OFFSET
Résultat UnityEngine.RectOffset

PANEL_COLOR public_oe static_oe property

public static Color,UnityEngine PANEL_COLOR
Résultat UnityEngine.Color