C# Class GCXFormat.Scene.Material

Afficher le fichier Open project: Patapom/GodComplex

Méthodes publiques

Свойство Type Description
m_DiffuseColor float3
m_DiffuseTextureID ushort
m_EmissiveColor float3
m_ID ushort
m_NormalTextureID ushort
m_SpecularColor float3
m_SpecularExponent float3
m_SpecularTextureID ushort

Méthodes publiques

Méthode Description
Material ( BinaryReader _R ) : System
Material ( FBX _SourceMaterial, MaterialMapperDelegate _Mapper ) : System
Material ( idTech5Map _Material ) : System
Save ( BinaryWriter _W ) : void

Method Details

Material() public méthode

public Material ( BinaryReader _R ) : System
_R System.IO.BinaryReader
Résultat System

Material() public méthode

public Material ( FBX _SourceMaterial, MaterialMapperDelegate _Mapper ) : System
_SourceMaterial FBX
_Mapper MaterialMapperDelegate
Résultat System

Material() public méthode

public Material ( idTech5Map _Material ) : System
_Material idTech5Map
Résultat System

Save() public méthode

public Save ( BinaryWriter _W ) : void
_W System.IO.BinaryWriter
Résultat void

Property Details

m_DiffuseColor public_oe property

public float3 m_DiffuseColor
Résultat float3

m_DiffuseTextureID public_oe property

public ushort m_DiffuseTextureID
Résultat ushort

m_EmissiveColor public_oe property

public float3 m_EmissiveColor
Résultat float3

m_ID public_oe property

public ushort m_ID
Résultat ushort

m_NormalTextureID public_oe property

public ushort m_NormalTextureID
Résultat ushort

m_SpecularColor public_oe property

public float3 m_SpecularColor
Résultat float3

m_SpecularExponent public_oe property

public float3 m_SpecularExponent
Résultat float3

m_SpecularTextureID public_oe property

public ushort m_SpecularTextureID
Résultat ushort