C# Class FSO.IDE.ObjectWindow

Afficher le fichier Open project: RHY3756547/FreeSO

Méthodes publiques

Свойство Type Description
ActiveIff GameIffResource
ActiveObj GameObject
ActiveObjTable ObjectRegistryEntry
SemiglobalName string

Méthodes publiques

Méthode Description
ChangeActiveObject ( ObjectRegistryEntry obj ) : void
GotoResource ( IffChunk chunk ) : void
GotoResource ( Type type, ushort id ) : void
ObjectWindow ( ) : System
ObjectWindow ( GameIffResource iff, GameObject obj ) : System
RegenObjMeta ( GameIffResource res ) : bool
SetTargetObject ( GameObject obj ) : void

Méthodes protégées

Méthode Description
Dispose ( bool disposing ) : void

Clean up any resources being used.

Private Methods

Méthode Description
CTSSButton_Click ( object sender, EventArgs e ) : void
DeleteOBJD_Click ( object sender, EventArgs e ) : void
GlobalButton_Click ( object sender, EventArgs e ) : void
InitializeComponent ( ) : void

Required method for Designer support - do not modify the contents of this method with the code editor.

NewOBJD_Click ( object sender, EventArgs e ) : void
ObjCombo_SelectedIndexChanged ( object sender, EventArgs e ) : void
ObjectWindow_FormClosing ( object sender, FormClosingEventArgs e ) : void
SGChangeButton_Click ( object sender, EventArgs e ) : void
SemiGlobalButton_Click ( object sender, EventArgs e ) : void
ShadowType_SelectedIndexChanged ( object sender, EventArgs e ) : void
iffButton_Click ( object sender, EventArgs e ) : void

Method Details

ChangeActiveObject() public méthode

public ChangeActiveObject ( ObjectRegistryEntry obj ) : void
obj ObjectRegistryEntry
Résultat void

Dispose() protected méthode

Clean up any resources being used.
protected Dispose ( bool disposing ) : void
disposing bool true if managed resources should be disposed; otherwise, false.
Résultat void

GotoResource() public méthode

public GotoResource ( IffChunk chunk ) : void
chunk IffChunk
Résultat void

GotoResource() public méthode

public GotoResource ( Type type, ushort id ) : void
type Type
id ushort
Résultat void

ObjectWindow() public méthode

public ObjectWindow ( ) : System
Résultat System

ObjectWindow() public méthode

public ObjectWindow ( GameIffResource iff, GameObject obj ) : System
iff GameIffResource
obj GameObject
Résultat System

RegenObjMeta() public méthode

public RegenObjMeta ( GameIffResource res ) : bool
res GameIffResource
Résultat bool

SetTargetObject() public méthode

public SetTargetObject ( GameObject obj ) : void
obj GameObject
Résultat void

Property Details

ActiveIff public_oe property

public GameIffResource ActiveIff
Résultat GameIffResource

ActiveObj public_oe property

public GameObject ActiveObj
Résultat GameObject

ActiveObjTable public_oe property

public ObjectRegistryEntry ActiveObjTable
Résultat ObjectRegistryEntry

SemiglobalName public_oe property

public string SemiglobalName
Résultat string