Свойство | Type | Description | |
---|---|---|---|
ActiveIff | GameIffResource | ||
ActiveObj | GameObject | ||
ActiveObjTable | ObjectRegistryEntry | ||
SemiglobalName | string |
Méthode | Description | |
---|---|---|
ChangeActiveObject ( ObjectRegistryEntry obj ) : void | ||
GotoResource ( IffChunk chunk ) : void | ||
GotoResource ( Type type, ushort id ) : void | ||
ObjectWindow ( ) : System | ||
ObjectWindow ( GameIffResource iff, GameObject obj ) : System | ||
RegenObjMeta ( GameIffResource res ) : bool | ||
SetTargetObject ( GameObject obj ) : void |
Méthode | Description | |
---|---|---|
Dispose ( bool disposing ) : void |
Clean up any resources being used.
|
Méthode | Description | |
---|---|---|
CTSSButton_Click ( object sender, EventArgs e ) : void | ||
DeleteOBJD_Click ( object sender, EventArgs e ) : void | ||
GlobalButton_Click ( object sender, EventArgs e ) : void | ||
InitializeComponent ( ) : void |
Required method for Designer support - do not modify the contents of this method with the code editor.
|
|
NewOBJD_Click ( object sender, EventArgs e ) : void | ||
ObjCombo_SelectedIndexChanged ( object sender, EventArgs e ) : void | ||
ObjectWindow_FormClosing ( object sender, FormClosingEventArgs e ) : void | ||
SGChangeButton_Click ( object sender, EventArgs e ) : void | ||
SemiGlobalButton_Click ( object sender, EventArgs e ) : void | ||
ShadowType_SelectedIndexChanged ( object sender, EventArgs e ) : void | ||
iffButton_Click ( object sender, EventArgs e ) : void |
public ChangeActiveObject ( ObjectRegistryEntry obj ) : void | ||
obj | ObjectRegistryEntry | |
Résultat | void |
protected Dispose ( bool disposing ) : void | ||
disposing | bool | true if managed resources should be disposed; otherwise, false. |
Résultat | void |
public GotoResource ( IffChunk chunk ) : void | ||
chunk | IffChunk | |
Résultat | void |
public GotoResource ( Type type, ushort id ) : void | ||
type | Type | |
id | ushort | |
Résultat | void |
public ObjectWindow ( GameIffResource iff, GameObject obj ) : System | ||
iff | GameIffResource | |
obj | GameObject | |
Résultat | System |
public RegenObjMeta ( GameIffResource res ) : bool | ||
res | GameIffResource | |
Résultat | bool |
public SetTargetObject ( GameObject obj ) : void | ||
obj | GameObject | |
Résultat | void |
public ObjectRegistryEntry ActiveObjTable | ||
Résultat | ObjectRegistryEntry |