C# Class FSO.IDE.ObjectWindow

Show file Open project: RHY3756547/FreeSO

Public Properties

Property Type Description
ActiveIff GameIffResource
ActiveObj GameObject
ActiveObjTable ObjectRegistryEntry
SemiglobalName string

Public Methods

Method Description
ChangeActiveObject ( ObjectRegistryEntry obj ) : void
GotoResource ( IffChunk chunk ) : void
GotoResource ( Type type, ushort id ) : void
ObjectWindow ( ) : System
ObjectWindow ( GameIffResource iff, GameObject obj ) : System
RegenObjMeta ( GameIffResource res ) : bool
SetTargetObject ( GameObject obj ) : void

Protected Methods

Method Description
Dispose ( bool disposing ) : void

Clean up any resources being used.

Private Methods

Method Description
CTSSButton_Click ( object sender, EventArgs e ) : void
DeleteOBJD_Click ( object sender, EventArgs e ) : void
GlobalButton_Click ( object sender, EventArgs e ) : void
InitializeComponent ( ) : void

Required method for Designer support - do not modify the contents of this method with the code editor.

NewOBJD_Click ( object sender, EventArgs e ) : void
ObjCombo_SelectedIndexChanged ( object sender, EventArgs e ) : void
ObjectWindow_FormClosing ( object sender, FormClosingEventArgs e ) : void
SGChangeButton_Click ( object sender, EventArgs e ) : void
SemiGlobalButton_Click ( object sender, EventArgs e ) : void
ShadowType_SelectedIndexChanged ( object sender, EventArgs e ) : void
iffButton_Click ( object sender, EventArgs e ) : void

Method Details

ChangeActiveObject() public method

public ChangeActiveObject ( ObjectRegistryEntry obj ) : void
obj ObjectRegistryEntry
return void

Dispose() protected method

Clean up any resources being used.
protected Dispose ( bool disposing ) : void
disposing bool true if managed resources should be disposed; otherwise, false.
return void

GotoResource() public method

public GotoResource ( IffChunk chunk ) : void
chunk IffChunk
return void

GotoResource() public method

public GotoResource ( Type type, ushort id ) : void
type Type
id ushort
return void

ObjectWindow() public method

public ObjectWindow ( ) : System
return System

ObjectWindow() public method

public ObjectWindow ( GameIffResource iff, GameObject obj ) : System
iff GameIffResource
obj GameObject
return System

RegenObjMeta() public method

public RegenObjMeta ( GameIffResource res ) : bool
res GameIffResource
return bool

SetTargetObject() public method

public SetTargetObject ( GameObject obj ) : void
obj GameObject
return void

Property Details

ActiveIff public property

public GameIffResource ActiveIff
return GameIffResource

ActiveObj public property

public GameObject ActiveObj
return GameObject

ActiveObjTable public property

public ObjectRegistryEntry ActiveObjTable
return ObjectRegistryEntry

SemiglobalName public property

public string SemiglobalName
return string