C# Class EzGame.Performance

Afficher le fichier Open project: CodeTreeCommunity/Shooter2D

Méthodes publiques

Свойство Type Description
DrawFramesPerSecond ushort
DrawFramesPerSecondBuffer float[]
UpdateFramesPerSecond float
UpdateFramesPerSecondBuffer float[]

Méthodes publiques

Méthode Description
Draw ( Batch Batch, SpriteFont Font, Vector2 Position, Origin Origin, Color Fore, Color Back = null, float Angle, float Scale = 1, SpriteEffects Effect = SpriteEffects.None, float Layer ) : void
Draw ( GameTime Time ) : void
Draw ( SpriteFont Font, Vector2 Position, Origin Origin, Color Fore, Color Back = null, float Angle, float Scale = 1, SpriteEffects Effect = SpriteEffects.None, float Layer ) : void
Update ( GameTime Time ) : void

Method Details

Draw() public static méthode

public static Draw ( Batch Batch, SpriteFont Font, Vector2 Position, Origin Origin, Color Fore, Color Back = null, float Angle, float Scale = 1, SpriteEffects Effect = SpriteEffects.None, float Layer ) : void
Batch EzGame.Perspective.Planar.Batch
Font Microsoft.Xna.Framework.Graphics.SpriteFont
Position Vector2
Origin Origin
Fore Color
Back Color
Angle float
Scale float
Effect SpriteEffects
Layer float
Résultat void

Draw() public static méthode

public static Draw ( GameTime Time ) : void
Time Microsoft.Xna.Framework.GameTime
Résultat void

Draw() public static méthode

public static Draw ( SpriteFont Font, Vector2 Position, Origin Origin, Color Fore, Color Back = null, float Angle, float Scale = 1, SpriteEffects Effect = SpriteEffects.None, float Layer ) : void
Font Microsoft.Xna.Framework.Graphics.SpriteFont
Position Vector2
Origin Origin
Fore Color
Back Color
Angle float
Scale float
Effect SpriteEffects
Layer float
Résultat void

Update() public static méthode

public static Update ( GameTime Time ) : void
Time Microsoft.Xna.Framework.GameTime
Résultat void

Property Details

DrawFramesPerSecond public_oe static_oe property

public static ushort DrawFramesPerSecond
Résultat ushort

DrawFramesPerSecondBuffer public_oe static_oe property

public static float[] DrawFramesPerSecondBuffer
Résultat float[]

UpdateFramesPerSecond public_oe static_oe property

public static float UpdateFramesPerSecond
Résultat float

UpdateFramesPerSecondBuffer public_oe static_oe property

public static float[] UpdateFramesPerSecondBuffer
Résultat float[]