Méthode | Description | |
---|---|---|
ConstructBitmap ( LWF lwf, int objectId, Bitmap bitmap ) : Renderer | ||
ConstructBitmapEx ( LWF lwf, int objectId, BitmapEx bitmapEx ) : Renderer | ||
ConstructText ( LWF lwf, int objectId, Text text ) : TextRenderer | ||
Destruct ( ) : void | ||
Factory ( Data data, GameObject gObj, float zOff, float zR = 1, int rQOff, Camera cam = null, string texturePrfx = "", string fontPrfx = "", TextureLoader textureLdr = null, TextureUnloader textureUnldr = null ) |
Méthode | Description | |
---|---|---|
CreateBitmapContexts ( Data data ) : void |
public ConstructBitmap ( LWF lwf, int objectId, Bitmap bitmap ) : Renderer | ||
lwf | LWF | |
objectId | int | |
bitmap | Bitmap | |
Résultat | Renderer |
public ConstructBitmapEx ( LWF lwf, int objectId, BitmapEx bitmapEx ) : Renderer | ||
lwf | LWF | |
objectId | int | |
bitmapEx | BitmapEx | |
Résultat | Renderer |
public ConstructText ( LWF lwf, int objectId, Text text ) : TextRenderer | ||
lwf | LWF | |
objectId | int | |
text | Text | |
Résultat | TextRenderer |
public Factory ( Data data, GameObject gObj, float zOff, float zR = 1, int rQOff, Camera cam = null, string texturePrfx = "", string fontPrfx = "", TextureLoader textureLdr = null, TextureUnloader textureUnldr = null ) | ||
data | Data | |
gObj | GameObject | |
zOff | float | |
zR | float | |
rQOff | int | |
cam | Camera | |
texturePrfx | string | |
fontPrfx | string | |
textureLdr | TextureLoader | |
textureUnldr | TextureUnloader |