C# Class Dodgeball.Engine.Util

Afficher le fichier Open project: schonstal/BLOODBALL

Méthodes publiques

Méthode Description
Overlaps ( GameObject objectOne, GameObject objectTwo ) : bool
computeVelocity ( float velocity, float acceleration, float drag, float max = 9000, int steps = 1 ) : float

Method Details

Overlaps() public static méthode

public static Overlaps ( GameObject objectOne, GameObject objectTwo ) : bool
objectOne GameObject
objectTwo GameObject
Résultat bool

computeVelocity() public static méthode

public static computeVelocity ( float velocity, float acceleration, float drag, float max = 9000, int steps = 1 ) : float
velocity float
acceleration float
drag float
max float
steps int
Résultat float