Méthode | Description | |
---|---|---|
Overlaps ( GameObject objectOne, GameObject objectTwo ) : bool | ||
computeVelocity ( float velocity, float acceleration, float drag, float max = 9000, int steps = 1 ) : float |
public static Overlaps ( GameObject objectOne, GameObject objectTwo ) : bool | ||
objectOne | GameObject | |
objectTwo | GameObject | |
Résultat | bool |
public static computeVelocity ( float velocity, float acceleration, float drag, float max = 9000, int steps = 1 ) : float | ||
velocity | float | |
acceleration | float | |
drag | float | |
max | float | |
steps | int | |
Résultat | float |