Méthode | Description | |
---|---|---|
Boss ( DnK gameRef, List |
||
Draw ( |
||
Initialize ( ) : void | ||
Intersects ( System.Entity entity ) : bool | ||
IsReady ( ) : bool | ||
Update ( |
Méthode | Description | |
---|---|---|
LoadContent ( ) : void | ||
ParticleExplosion ( Vector2 position ) : void | ||
Reset ( ) : void |
public Boss ( DnK gameRef, List |
||
gameRef | DnK | |
players | List |
|
iteration | int | |
step | float | |
Résultat | System |
public Draw ( |
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gameTime | ||
viewMatrix | Matrix | |
Résultat | void |
public Intersects ( System.Entity entity ) : bool | ||
entity | System.Entity | |
Résultat | bool |
public Update ( |
||
gameTime | ||
Résultat | void |