Méthode | Description | |
---|---|---|
EditorAssetMap ( BundleSystem.AssetbundleBuildSettings settings ) : System.Collections.Generic | ||
GetAssetNames ( string bundleName ) : string[] | ||
GetAssetPath ( string bundleName, string assetName ) : string | ||
GetAssetPaths ( string bundleName, string assetName ) : List |
||
GetAssetPaths ( string bundleName ) : string[] | ||
GetScenePath ( string bundleName, string sceneName ) : string | ||
IsAssetExist ( string bundleName, string assetName ) : bool |
public EditorAssetMap ( BundleSystem.AssetbundleBuildSettings settings ) : System.Collections.Generic | ||
settings | BundleSystem.AssetbundleBuildSettings | |
Résultat | System.Collections.Generic |
public GetAssetNames ( string bundleName ) : string[] | ||
bundleName | string | |
Résultat | string[] |
public GetAssetPath ( string bundleName, string assetName ) : string | ||
bundleName | string | |
assetName | string | |
Résultat | string |
public GetAssetPaths ( string bundleName, string assetName ) : List |
||
bundleName | string | |
assetName | string | |
Résultat | List |
public GetAssetPaths ( string bundleName ) : string[] | ||
bundleName | string | |
Résultat | string[] |
public GetScenePath ( string bundleName, string sceneName ) : string | ||
bundleName | string | |
sceneName | string | |
Résultat | string |
public IsAssetExist ( string bundleName, string assetName ) : bool | ||
bundleName | string | |
assetName | string | |
Résultat | bool |