C# Class BundleSystem.EditorAssetMap

Show file Open project: locus84/Locus-Bundle-System Class Usage Examples

Public Methods

Method Description
EditorAssetMap ( BundleSystem.AssetbundleBuildSettings settings ) : System.Collections.Generic
GetAssetNames ( string bundleName ) : string[]
GetAssetPath ( string bundleName, string assetName ) : string
GetAssetPaths ( string bundleName, string assetName ) : List
GetAssetPaths ( string bundleName ) : string[]
GetScenePath ( string bundleName, string sceneName ) : string
IsAssetExist ( string bundleName, string assetName ) : bool

Method Details

EditorAssetMap() public method

public EditorAssetMap ( BundleSystem.AssetbundleBuildSettings settings ) : System.Collections.Generic
settings BundleSystem.AssetbundleBuildSettings
return System.Collections.Generic

GetAssetNames() public method

public GetAssetNames ( string bundleName ) : string[]
bundleName string
return string[]

GetAssetPath() public method

public GetAssetPath ( string bundleName, string assetName ) : string
bundleName string
assetName string
return string

GetAssetPaths() public method

public GetAssetPaths ( string bundleName, string assetName ) : List
bundleName string
assetName string
return List

GetAssetPaths() public method

public GetAssetPaths ( string bundleName ) : string[]
bundleName string
return string[]

GetScenePath() public method

public GetScenePath ( string bundleName, string sceneName ) : string
bundleName string
sceneName string
return string

IsAssetExist() public method

public IsAssetExist ( string bundleName, string assetName ) : bool
bundleName string
assetName string
return bool