Méthode | Description | |
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ExclusiveUpdate ( ) : void |
Performs any pre-solve iteration work that needs exclusive access to the members of the solver updateable. Usually, this is used for applying warmstarting impulses.
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GetAngularJacobianA ( System.Vector3 &jacobian ) : void |
Gets the angular jacobian entry for the first connected entity.
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GetAngularJacobianB ( System.Vector3 &jacobian ) : void |
Gets the angular jacobian entry for the second connected entity.
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GetLinearJacobianA ( System.Vector3 &jacobian ) : void |
Gets the linear jacobian entry for the first connected entity.
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GetLinearJacobianB ( System.Vector3 &jacobian ) : void |
Gets the linear jacobian entry for the second connected entity.
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GetMassMatrix ( float &outputMassMatrix ) : void |
Gets the mass matrix of the constraint.
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LinearAxisMotor ( ) : System |
Constrains anchors on two entities to move relative to each other on a line. To finish the initialization, specify the connections (ConnectionA and ConnectionB) as well as the AnchorA, AnchorB and the Axis (or their entity-local versions). This constructor sets the constraint's IsActive property to false by default.
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LinearAxisMotor ( Entity connectionA, Entity connectionB, System.Vector3 anchorA, System.Vector3 anchorB, System.Vector3 axis ) : System |
Constrains anchors on two entities to move relative to each other on a line.
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SolveIteration ( ) : float |
Computes one iteration of the constraint to meet the solver updateable's goal.
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Update ( float dt ) : void |
public GetAngularJacobianA ( System.Vector3 &jacobian ) : void | ||
jacobian | System.Vector3 | Angular jacobian entry for the first connected entity. |
Résultat | void |
public GetAngularJacobianB ( System.Vector3 &jacobian ) : void | ||
jacobian | System.Vector3 | Angular jacobian entry for the second connected entity. |
Résultat | void |
public GetLinearJacobianA ( System.Vector3 &jacobian ) : void | ||
jacobian | System.Vector3 | Linear jacobian entry for the first connected entity. |
Résultat | void |
public GetLinearJacobianB ( System.Vector3 &jacobian ) : void | ||
jacobian | System.Vector3 | Linear jacobian entry for the second connected entity. |
Résultat | void |
public GetMassMatrix ( float &outputMassMatrix ) : void | ||
outputMassMatrix | float | Constraint's mass matrix. |
Résultat | void |
public LinearAxisMotor ( Entity connectionA, Entity connectionB, System.Vector3 anchorA, System.Vector3 anchorB, System.Vector3 axis ) : System | ||
connectionA | Entity | First connection of the pair. |
connectionB | Entity | Second connection of the pair. |
anchorA | System.Vector3 | World space point to attach to connection A that will be constrained. |
anchorB | System.Vector3 | World space point to attach to connection B that will be constrained. |
axis | System.Vector3 | Limited axis in world space to attach to connection A. |
Résultat | System |