C# Class BEPUphysics.Constraints.TwoEntity.Motors.LinearAxisMotor

Constrains anchors on two entities to move relative to each other on a line.
Inheritance: BEPUphysics.Constraints.TwoEntity.Motors.Motor, I1DImpulseConstraintWithError, I1DJacobianConstraint
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Public Methods

Method Description
ExclusiveUpdate ( ) : void

Performs any pre-solve iteration work that needs exclusive access to the members of the solver updateable. Usually, this is used for applying warmstarting impulses.

GetAngularJacobianA ( System.Vector3 &jacobian ) : void

Gets the angular jacobian entry for the first connected entity.

GetAngularJacobianB ( System.Vector3 &jacobian ) : void

Gets the angular jacobian entry for the second connected entity.

GetLinearJacobianA ( System.Vector3 &jacobian ) : void

Gets the linear jacobian entry for the first connected entity.

GetLinearJacobianB ( System.Vector3 &jacobian ) : void

Gets the linear jacobian entry for the second connected entity.

GetMassMatrix ( float &outputMassMatrix ) : void

Gets the mass matrix of the constraint.

LinearAxisMotor ( ) : System

Constrains anchors on two entities to move relative to each other on a line. To finish the initialization, specify the connections (ConnectionA and ConnectionB) as well as the AnchorA, AnchorB and the Axis (or their entity-local versions). This constructor sets the constraint's IsActive property to false by default.

LinearAxisMotor ( Entity connectionA, Entity connectionB, System.Vector3 anchorA, System.Vector3 anchorB, System.Vector3 axis ) : System

Constrains anchors on two entities to move relative to each other on a line.

SolveIteration ( ) : float

Computes one iteration of the constraint to meet the solver updateable's goal.

Update ( float dt ) : void

Method Details

ExclusiveUpdate() public method

Performs any pre-solve iteration work that needs exclusive access to the members of the solver updateable. Usually, this is used for applying warmstarting impulses.
public ExclusiveUpdate ( ) : void
return void

GetAngularJacobianA() public method

Gets the angular jacobian entry for the first connected entity.
public GetAngularJacobianA ( System.Vector3 &jacobian ) : void
jacobian System.Vector3 Angular jacobian entry for the first connected entity.
return void

GetAngularJacobianB() public method

Gets the angular jacobian entry for the second connected entity.
public GetAngularJacobianB ( System.Vector3 &jacobian ) : void
jacobian System.Vector3 Angular jacobian entry for the second connected entity.
return void

GetLinearJacobianA() public method

Gets the linear jacobian entry for the first connected entity.
public GetLinearJacobianA ( System.Vector3 &jacobian ) : void
jacobian System.Vector3 Linear jacobian entry for the first connected entity.
return void

GetLinearJacobianB() public method

Gets the linear jacobian entry for the second connected entity.
public GetLinearJacobianB ( System.Vector3 &jacobian ) : void
jacobian System.Vector3 Linear jacobian entry for the second connected entity.
return void

GetMassMatrix() public method

Gets the mass matrix of the constraint.
public GetMassMatrix ( float &outputMassMatrix ) : void
outputMassMatrix float Constraint's mass matrix.
return void

LinearAxisMotor() public method

Constrains anchors on two entities to move relative to each other on a line. To finish the initialization, specify the connections (ConnectionA and ConnectionB) as well as the AnchorA, AnchorB and the Axis (or their entity-local versions). This constructor sets the constraint's IsActive property to false by default.
public LinearAxisMotor ( ) : System
return System

LinearAxisMotor() public method

Constrains anchors on two entities to move relative to each other on a line.
public LinearAxisMotor ( Entity connectionA, Entity connectionB, System.Vector3 anchorA, System.Vector3 anchorB, System.Vector3 axis ) : System
connectionA Entity First connection of the pair.
connectionB Entity Second connection of the pair.
anchorA System.Vector3 World space point to attach to connection A that will be constrained.
anchorB System.Vector3 World space point to attach to connection B that will be constrained.
axis System.Vector3 Limited axis in world space to attach to connection A.
return System

SolveIteration() public method

Computes one iteration of the constraint to meet the solver updateable's goal.
public SolveIteration ( ) : float
return float

Update() public method

public Update ( float dt ) : void
dt float
return void