C# Class BEPUphysics.Constraints.TwoEntity.Joints.RevoluteAngularJoint

Constrains two entities to rotate only around a single axis. Acts like the angular portion of a hinge joint.
Inheritance: BEPUphysics.Constraints.TwoEntity.Joints.Joint, I2DImpulseConstraintWithError, I2DJacobianConstraint
Afficher le fichier Open project: Indiefreaks/igf Class Usage Examples

Méthodes publiques

Méthode Description
ExclusiveUpdate ( ) : void

Performs any pre-solve iteration work that needs exclusive access to the members of the solver updateable. Usually, this is used for applying warmstarting impulses.

GetAngularJacobianA ( System.Vector3 &jacobianX, System.Vector3 &jacobianY ) : void

Gets the angular jacobian entry for the first connected entity.

GetAngularJacobianB ( System.Vector3 &jacobianX, System.Vector3 &jacobianY ) : void

Gets the angular jacobian entry for the second connected entity.

GetLinearJacobianA ( System.Vector3 &jacobianX, System.Vector3 &jacobianY ) : void

Gets the linear jacobian entry for the first connected entity.

GetLinearJacobianB ( System.Vector3 &jacobianX, System.Vector3 &jacobianY ) : void

Gets the linear jacobian entry for the second connected entity.

GetMassMatrix ( Matrix2x2 &massMatrix ) : void

Gets the mass matrix of the constraint.

RevoluteAngularJoint ( ) : System

Constructs a new orientation joint. Orientation joints can be used to simulate the angular portion of a hinge. Orientation joints allow rotation around only a single axis. To finish the initialization, specify the connections (ConnectionA and ConnectionB) as well as the WorldFreeAxisA and WorldFreeAxisB (or their entity-local versions). This constructor sets the constraint's IsActive property to false by default.

RevoluteAngularJoint ( Entity connectionA, Entity connectionB, System.Vector3 freeAxis ) : System

Constructs a new orientation joint. Orientation joints can be used to simulate the angular portion of a hinge. Orientation joints allow rotation around only a single axis.

SolveIteration ( ) : float

Computes one iteration of the constraint to meet the solver updateable's goal.

Update ( float dt ) : void

Performs the frame's configuration step.

Private Methods

Méthode Description
UpdateRestrictedAxes ( ) : void

Method Details

ExclusiveUpdate() public méthode

Performs any pre-solve iteration work that needs exclusive access to the members of the solver updateable. Usually, this is used for applying warmstarting impulses.
public ExclusiveUpdate ( ) : void
Résultat void

GetAngularJacobianA() public méthode

Gets the angular jacobian entry for the first connected entity.
public GetAngularJacobianA ( System.Vector3 &jacobianX, System.Vector3 &jacobianY ) : void
jacobianX System.Vector3 First angular jacobian entry for the first connected entity.
jacobianY System.Vector3 Second angular jacobian entry for the first connected entity.
Résultat void

GetAngularJacobianB() public méthode

Gets the angular jacobian entry for the second connected entity.
public GetAngularJacobianB ( System.Vector3 &jacobianX, System.Vector3 &jacobianY ) : void
jacobianX System.Vector3 First angular jacobian entry for the second connected entity.
jacobianY System.Vector3 Second angular jacobian entry for the second connected entity.
Résultat void

GetLinearJacobianA() public méthode

Gets the linear jacobian entry for the first connected entity.
public GetLinearJacobianA ( System.Vector3 &jacobianX, System.Vector3 &jacobianY ) : void
jacobianX System.Vector3 First linear jacobian entry for the first connected entity.
jacobianY System.Vector3 Second linear jacobian entry for the first connected entity.
Résultat void

GetLinearJacobianB() public méthode

Gets the linear jacobian entry for the second connected entity.
public GetLinearJacobianB ( System.Vector3 &jacobianX, System.Vector3 &jacobianY ) : void
jacobianX System.Vector3 First linear jacobian entry for the second connected entity.
jacobianY System.Vector3 Second linear jacobian entry for the second connected entity.
Résultat void

GetMassMatrix() public méthode

Gets the mass matrix of the constraint.
public GetMassMatrix ( Matrix2x2 &massMatrix ) : void
massMatrix BEPUutilities.Matrix2x2 Constraint's mass matrix.
Résultat void

RevoluteAngularJoint() public méthode

Constructs a new orientation joint. Orientation joints can be used to simulate the angular portion of a hinge. Orientation joints allow rotation around only a single axis. To finish the initialization, specify the connections (ConnectionA and ConnectionB) as well as the WorldFreeAxisA and WorldFreeAxisB (or their entity-local versions). This constructor sets the constraint's IsActive property to false by default.
public RevoluteAngularJoint ( ) : System
Résultat System

RevoluteAngularJoint() public méthode

Constructs a new orientation joint. Orientation joints can be used to simulate the angular portion of a hinge. Orientation joints allow rotation around only a single axis.
public RevoluteAngularJoint ( Entity connectionA, Entity connectionB, System.Vector3 freeAxis ) : System
connectionA Entity First entity connected in the orientation joint.
connectionB Entity Second entity connected in the orientation joint.
freeAxis System.Vector3 Axis allowed to rotate freely in world space.
Résultat System

SolveIteration() public méthode

Computes one iteration of the constraint to meet the solver updateable's goal.
public SolveIteration ( ) : float
Résultat float

Update() public méthode

Performs the frame's configuration step.
public Update ( float dt ) : void
dt float Timestep duration.
Résultat void