C# Class BEPUphysics.Constraints.TwoEntity.Joints.RevoluteAngularJoint

Constrains two entities to rotate only around a single axis. Acts like the angular portion of a hinge joint.
Inheritance: BEPUphysics.Constraints.TwoEntity.Joints.Joint, I2DImpulseConstraintWithError, I2DJacobianConstraint
ファイルを表示 Open project: Indiefreaks/igf Class Usage Examples

Public Methods

Method Description
ExclusiveUpdate ( ) : void

Performs any pre-solve iteration work that needs exclusive access to the members of the solver updateable. Usually, this is used for applying warmstarting impulses.

GetAngularJacobianA ( System.Vector3 &jacobianX, System.Vector3 &jacobianY ) : void

Gets the angular jacobian entry for the first connected entity.

GetAngularJacobianB ( System.Vector3 &jacobianX, System.Vector3 &jacobianY ) : void

Gets the angular jacobian entry for the second connected entity.

GetLinearJacobianA ( System.Vector3 &jacobianX, System.Vector3 &jacobianY ) : void

Gets the linear jacobian entry for the first connected entity.

GetLinearJacobianB ( System.Vector3 &jacobianX, System.Vector3 &jacobianY ) : void

Gets the linear jacobian entry for the second connected entity.

GetMassMatrix ( Matrix2x2 &massMatrix ) : void

Gets the mass matrix of the constraint.

RevoluteAngularJoint ( ) : System

Constructs a new orientation joint. Orientation joints can be used to simulate the angular portion of a hinge. Orientation joints allow rotation around only a single axis. To finish the initialization, specify the connections (ConnectionA and ConnectionB) as well as the WorldFreeAxisA and WorldFreeAxisB (or their entity-local versions). This constructor sets the constraint's IsActive property to false by default.

RevoluteAngularJoint ( Entity connectionA, Entity connectionB, System.Vector3 freeAxis ) : System

Constructs a new orientation joint. Orientation joints can be used to simulate the angular portion of a hinge. Orientation joints allow rotation around only a single axis.

SolveIteration ( ) : float

Computes one iteration of the constraint to meet the solver updateable's goal.

Update ( float dt ) : void

Performs the frame's configuration step.

Private Methods

Method Description
UpdateRestrictedAxes ( ) : void

Method Details

ExclusiveUpdate() public method

Performs any pre-solve iteration work that needs exclusive access to the members of the solver updateable. Usually, this is used for applying warmstarting impulses.
public ExclusiveUpdate ( ) : void
return void

GetAngularJacobianA() public method

Gets the angular jacobian entry for the first connected entity.
public GetAngularJacobianA ( System.Vector3 &jacobianX, System.Vector3 &jacobianY ) : void
jacobianX System.Vector3 First angular jacobian entry for the first connected entity.
jacobianY System.Vector3 Second angular jacobian entry for the first connected entity.
return void

GetAngularJacobianB() public method

Gets the angular jacobian entry for the second connected entity.
public GetAngularJacobianB ( System.Vector3 &jacobianX, System.Vector3 &jacobianY ) : void
jacobianX System.Vector3 First angular jacobian entry for the second connected entity.
jacobianY System.Vector3 Second angular jacobian entry for the second connected entity.
return void

GetLinearJacobianA() public method

Gets the linear jacobian entry for the first connected entity.
public GetLinearJacobianA ( System.Vector3 &jacobianX, System.Vector3 &jacobianY ) : void
jacobianX System.Vector3 First linear jacobian entry for the first connected entity.
jacobianY System.Vector3 Second linear jacobian entry for the first connected entity.
return void

GetLinearJacobianB() public method

Gets the linear jacobian entry for the second connected entity.
public GetLinearJacobianB ( System.Vector3 &jacobianX, System.Vector3 &jacobianY ) : void
jacobianX System.Vector3 First linear jacobian entry for the second connected entity.
jacobianY System.Vector3 Second linear jacobian entry for the second connected entity.
return void

GetMassMatrix() public method

Gets the mass matrix of the constraint.
public GetMassMatrix ( Matrix2x2 &massMatrix ) : void
massMatrix BEPUutilities.Matrix2x2 Constraint's mass matrix.
return void

RevoluteAngularJoint() public method

Constructs a new orientation joint. Orientation joints can be used to simulate the angular portion of a hinge. Orientation joints allow rotation around only a single axis. To finish the initialization, specify the connections (ConnectionA and ConnectionB) as well as the WorldFreeAxisA and WorldFreeAxisB (or their entity-local versions). This constructor sets the constraint's IsActive property to false by default.
public RevoluteAngularJoint ( ) : System
return System

RevoluteAngularJoint() public method

Constructs a new orientation joint. Orientation joints can be used to simulate the angular portion of a hinge. Orientation joints allow rotation around only a single axis.
public RevoluteAngularJoint ( Entity connectionA, Entity connectionB, System.Vector3 freeAxis ) : System
connectionA Entity First entity connected in the orientation joint.
connectionB Entity Second entity connected in the orientation joint.
freeAxis System.Vector3 Axis allowed to rotate freely in world space.
return System

SolveIteration() public method

Computes one iteration of the constraint to meet the solver updateable's goal.
public SolveIteration ( ) : float
return float

Update() public method

Performs the frame's configuration step.
public Update ( float dt ) : void
dt float Timestep duration.
return void