C# Class Axiom.SceneManagers.Bsp.SpotlightFrustum

Frustum used for spotlights. It is not supposed to be part of the scene, and will not be rendered. The ViewMatrix and ProjectionMatrix properties, used for projecting texturing, are updated only when a spotlight is assigned at the Light property.
Inheritance: Axiom.Core.Frustum
Afficher le fichier Open project: mono-soc-2011/axiom Class Usage Examples

Protected Properties

Свойство Type Description
light Axiom.Core.Light
lightNode Axiom.Core.Node
lightOrientation Axiom.MathLib.Quaternion
lightPosition Vector3

Méthodes protégées

Méthode Description
GetLightOrientation ( ) : Axiom.MathLib.Quaternion
UpdateMatrices ( ) : void

Method Details

GetLightOrientation() protected méthode

protected GetLightOrientation ( ) : Axiom.MathLib.Quaternion
Résultat Axiom.MathLib.Quaternion

UpdateMatrices() protected méthode

protected UpdateMatrices ( ) : void
Résultat void

Property Details

light protected_oe property

protected Light,Axiom.Core light
Résultat Axiom.Core.Light

lightNode protected_oe property

protected Node,Axiom.Core lightNode
Résultat Axiom.Core.Node

lightOrientation protected_oe property

protected Quaternion,Axiom.MathLib lightOrientation
Résultat Axiom.MathLib.Quaternion

lightPosition protected_oe property

protected Vector3 lightPosition
Résultat Vector3