Méthode | Description | |
---|---|---|
CondemnCheck ( System.Vector3 fromPosition ) : AIHeroClient | ||
CountHerosInRange ( AIHeroClient target, bool checkteam, float range = 1200f ) : int | ||
FlashE ( ) : void | ||
GetFirstNonWallPos ( Vector2 startPos, Vector2 endPos ) : Vector2 | ||
GetFlashPos ( AIHeroClient target, bool serverPos, int distance = 150 ) : Vector3 | ||
GetRotatedFlashPositions ( ) : List |
||
Insec ( ) : void | ||
LoadFlash ( ) : void | ||
RotE ( ) : void |
public static CondemnCheck ( System.Vector3 fromPosition ) : AIHeroClient | ||
fromPosition | System.Vector3 | |
Résultat | AIHeroClient |
public static CountHerosInRange ( AIHeroClient target, bool checkteam, float range = 1200f ) : int | ||
target | AIHeroClient | |
checkteam | bool | |
range | float | |
Résultat | int |
public static GetFirstNonWallPos ( Vector2 startPos, Vector2 endPos ) : Vector2 | ||
startPos | Vector2 | |
endPos | Vector2 | |
Résultat | Vector2 |
public static GetFlashPos ( AIHeroClient target, bool serverPos, int distance = 150 ) : Vector3 | ||
target | AIHeroClient | |
serverPos | bool | |
distance | int | |
Résultat | Vector3 |
public static GetRotatedFlashPositions ( ) : List |
||
Résultat | List |