Свойство | Type | Description | |
---|---|---|---|
currManager | GameManager, | ||
id | int | ||
isDead | bool | ||
maxHealth | int |
Méthode | Description | |
---|---|---|
DestroyBrick ( ) : void | ||
OnCollisionEnter ( Collision col ) : void | ||
OnTriggerExit ( Collider col ) : void | ||
ReceiveDamage ( string type, float amt ) : bool | ||
Start ( ) : void | ||
Update ( ) : void |
public OnCollisionEnter ( Collision col ) : void | ||
col | Collision | |
Résultat | void |
public OnTriggerExit ( Collider col ) : void | ||
col | Collider | |
Résultat | void |
public ReceiveDamage ( string type, float amt ) : bool | ||
type | string | |
amt | float | |
Résultat | bool |