Свойство | Type | Description | |
---|---|---|---|
attack_explosion | GameObject | ||
damage | int | ||
fireball_left_spawnpoint | GameObject | ||
fireball_prefab | GameObject | ||
fireball_right_spawnpoint | GameObject | ||
head_bone | Transform | ||
hitpoints | int | ||
mage_prefab | GameObject | ||
mage_spawn_pos | GameObject | ||
player_prefab | GameObject |
Méthode | Description | |
---|---|---|
OnTriggerEnter ( Collider other ) : void | ||
Start ( ) : void | ||
Update ( ) : void | ||
receive_damage ( int amount ) : void |
Méthode | Description | |
---|---|---|
attack ( ) : IEnumerator | ||
death ( ) : IEnumerator | ||
wait_for_player ( ) : IEnumerator |
public OnTriggerEnter ( Collider other ) : void | ||
other | Collider | |
Résultat | void |
public receive_damage ( int amount ) : void | ||
amount | int | |
Résultat | void |
public GameObject fireball_left_spawnpoint | ||
Résultat | GameObject |
public GameObject fireball_right_spawnpoint | ||
Résultat | GameObject |