C# Class boss, 1gam-dungeon

Inheritance: MonoBehaviour
Mostrar archivo Open project: OneGameAMonth/1gam-dungeon Class Usage Examples

Public Properties

Property Type Description
attack_explosion GameObject
damage int
fireball_left_spawnpoint GameObject
fireball_prefab GameObject
fireball_right_spawnpoint GameObject
head_bone Transform
hitpoints int
mage_prefab GameObject
mage_spawn_pos GameObject
player_prefab GameObject

Public Methods

Method Description
OnTriggerEnter ( Collider other ) : void
Start ( ) : void
Update ( ) : void
receive_damage ( int amount ) : void

Private Methods

Method Description
attack ( ) : IEnumerator
death ( ) : IEnumerator
wait_for_player ( ) : IEnumerator

Method Details

OnTriggerEnter() public method

public OnTriggerEnter ( Collider other ) : void
other Collider
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

receive_damage() public method

public receive_damage ( int amount ) : void
amount int
return void

Property Details

attack_explosion public_oe property

public GameObject attack_explosion
return GameObject

damage public_oe property

public int damage
return int

fireball_left_spawnpoint public_oe property

public GameObject fireball_left_spawnpoint
return GameObject

fireball_prefab public_oe property

public GameObject fireball_prefab
return GameObject

fireball_right_spawnpoint public_oe property

public GameObject fireball_right_spawnpoint
return GameObject

head_bone public_oe property

public Transform head_bone
return Transform

hitpoints public_oe property

public int hitpoints
return int

mage_prefab public_oe property

public GameObject mage_prefab
return GameObject

mage_spawn_pos public_oe property

public GameObject mage_spawn_pos
return GameObject

player_prefab public_oe property

public GameObject player_prefab
return GameObject