C# Class WebSyncHttpTransfer.TransferData, WebSync-Unity3D

Afficher le fichier Open project: avenema/WebSync-Unity3D

Méthodes publiques

Свойство Type Description
m_callback SingleAction
m_contentMode ContentMode
m_isDone bool
m_mode Mode,
m_requestArgs HttpRequestArgs
m_responseArgs HttpResponseArgs
m_synchronous bool
m_www WWW

Méthodes publiques

Méthode Description
Begin ( ) : void

Use unity WWW to proxy the http request

SendResponse ( ) : void

Invoke the response

TransferData ( bool syncronous ) : System

Constructor

Update ( ) : void

Keep proxy pumping

Method Details

Begin() public méthode

Use unity WWW to proxy the http request
public Begin ( ) : void
Résultat void

SendResponse() public méthode

Invoke the response
public SendResponse ( ) : void
Résultat void

TransferData() public méthode

Constructor
public TransferData ( bool syncronous ) : System
syncronous bool
Résultat System

Update() public méthode

Keep proxy pumping
public Update ( ) : void
Résultat void

Property Details

m_callback public_oe property

Callback for handling response
public SingleAction m_callback
Résultat SingleAction

m_contentMode public_oe property

Content mode for the request
public ContentMode m_contentMode
Résultat ContentMode

m_isDone public_oe property

WWW is done
public bool m_isDone
Résultat bool

m_mode public_oe property

Mode just for debugging
public Mode, m_mode
Résultat Mode,

m_requestArgs public_oe property

Pass websync request args
public HttpRequestArgs m_requestArgs
Résultat HttpRequestArgs

m_responseArgs public_oe property

Pass websync response args
public HttpResponseArgs m_responseArgs
Résultat HttpResponseArgs

m_synchronous public_oe property

is callback synchronous
public bool m_synchronous
Résultat bool

m_www public_oe property

Avoid security exceptions in the web player by using Unity WWW
public WWW m_www
Résultat WWW