C# Class WebSyncHttpTransfer.TransferData, WebSync-Unity3D

Datei anzeigen Open project: avenema/WebSync-Unity3D

Public Properties

Property Type Description
m_callback SingleAction
m_contentMode ContentMode
m_isDone bool
m_mode Mode,
m_requestArgs HttpRequestArgs
m_responseArgs HttpResponseArgs
m_synchronous bool
m_www WWW

Public Methods

Method Description
Begin ( ) : void

Use unity WWW to proxy the http request

SendResponse ( ) : void

Invoke the response

TransferData ( bool syncronous ) : System

Constructor

Update ( ) : void

Keep proxy pumping

Method Details

Begin() public method

Use unity WWW to proxy the http request
public Begin ( ) : void
return void

SendResponse() public method

Invoke the response
public SendResponse ( ) : void
return void

TransferData() public method

Constructor
public TransferData ( bool syncronous ) : System
syncronous bool
return System

Update() public method

Keep proxy pumping
public Update ( ) : void
return void

Property Details

m_callback public_oe property

Callback for handling response
public SingleAction m_callback
return SingleAction

m_contentMode public_oe property

Content mode for the request
public ContentMode m_contentMode
return ContentMode

m_isDone public_oe property

WWW is done
public bool m_isDone
return bool

m_mode public_oe property

Mode just for debugging
public Mode, m_mode
return Mode,

m_requestArgs public_oe property

Pass websync request args
public HttpRequestArgs m_requestArgs
return HttpRequestArgs

m_responseArgs public_oe property

Pass websync response args
public HttpResponseArgs m_responseArgs
return HttpResponseArgs

m_synchronous public_oe property

is callback synchronous
public bool m_synchronous
return bool

m_www public_oe property

Avoid security exceptions in the web player by using Unity WWW
public WWW m_www
return WWW