C# Class UIPlayTween, TheUnseen

Inheritance: MonoBehaviour
Afficher le fichier Open project: henryj41043/TheUnseen Class Usage Examples

Méthodes publiques

Свойство Type Description
disableWhenFinished DisableCondition
ifDisabledOnPlay EnableCondition
includeChildren bool
onFinished List
playDirection Direction
resetIfDisabled bool
resetOnPlay bool
trigger Trigger
tweenGroup int
tweenTarget GameObject

Méthodes publiques

Méthode Description
Awake ( ) : void
OnActivate ( bool isActive ) : void
OnClick ( ) : void
OnDoubleClick ( ) : void
OnDragOut ( ) : void
OnEnable ( ) : void
OnFinished ( ) : void

Callback triggered when each tween executed by this script finishes.

OnHover ( bool isOver ) : void
OnPress ( bool isPressed ) : void
OnSelect ( bool isSelected ) : void
Play ( bool forward ) : void

Activate the tweeners.

Start ( ) : void
Update ( ) : void

Method Details

Awake() public méthode

public Awake ( ) : void
Résultat void

OnActivate() public méthode

public OnActivate ( bool isActive ) : void
isActive bool
Résultat void

OnClick() public méthode

public OnClick ( ) : void
Résultat void

OnDoubleClick() public méthode

public OnDoubleClick ( ) : void
Résultat void

OnDragOut() public méthode

public OnDragOut ( ) : void
Résultat void

OnEnable() public méthode

public OnEnable ( ) : void
Résultat void

OnFinished() public méthode

Callback triggered when each tween executed by this script finishes.
public OnFinished ( ) : void
Résultat void

OnHover() public méthode

public OnHover ( bool isOver ) : void
isOver bool
Résultat void

OnPress() public méthode

public OnPress ( bool isPressed ) : void
isPressed bool
Résultat void

OnSelect() public méthode

public OnSelect ( bool isSelected ) : void
isSelected bool
Résultat void

Play() public méthode

Activate the tweeners.
public Play ( bool forward ) : void
forward bool
Résultat void

Start() public méthode

public Start ( ) : void
Résultat void

Update() public méthode

public Update ( ) : void
Résultat void

Property Details

disableWhenFinished public_oe property

What to do with the tweenTarget after the tween finishes.
public DisableCondition disableWhenFinished
Résultat DisableCondition

ifDisabledOnPlay public_oe property

What to do if the tweenTarget game object is currently disabled.
public EnableCondition ifDisabledOnPlay
Résultat EnableCondition

includeChildren public_oe property

Whether the tweens on the child game objects will be considered.
public bool includeChildren
Résultat bool

onFinished public_oe property

Event delegates called when the animation finishes.
public List onFinished
Résultat List

playDirection public_oe property

Direction to tween in.
public Direction playDirection
Résultat Direction

resetIfDisabled public_oe property

Whether the tween will be reset to the start if it's disabled when activated.
public bool resetIfDisabled
Résultat bool

resetOnPlay public_oe property

Whether the tween will be reset to the start or end when activated. If not, it will continue from where it currently is.
public bool resetOnPlay
Résultat bool

trigger public_oe property

Which event will trigger the tween.
public Trigger trigger
Résultat Trigger

tweenGroup public_oe property

If there are multiple tweens, you can choose which ones get activated by changing their group.
public int tweenGroup
Résultat int

tweenTarget public_oe property

Target on which there is one or more tween.
public GameObject tweenTarget
Résultat GameObject