Свойство | Type | Description | |
---|---|---|---|
_dirt | GameObject | ||
_grass | GameObject | ||
_state | ETileState |
Méthode | Description | |
---|---|---|
SetState ( ETileState state, bool overrideState = false ) : void | ||
Start ( ) : void |
public SetState ( ETileState state, bool overrideState = false ) : void | ||
state | ETileState | |
overrideState | bool | |
Résultat | void |