C# Class TileGround

Inheritance: MonoBehaviour
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Public Properties

Property Type Description
_dirt GameObject
_grass GameObject
_state ETileState

Public Methods

Method Description
SetState ( ETileState state, bool overrideState = false ) : void
Start ( ) : void

Method Details

SetState() public method

public SetState ( ETileState state, bool overrideState = false ) : void
state ETileState
overrideState bool
return void

Start() public method

public Start ( ) : void
return void

Property Details

_dirt public_oe property

public GameObject _dirt
return GameObject

_grass public_oe property

public GameObject _grass
return GameObject

_state public_oe property

public ETileState _state
return ETileState