Свойство | Type | Description | |
---|---|---|---|
sittingTime | float |
Свойство | Type | Description | |
---|---|---|---|
bench | GameObject |
Méthode | Description | |
---|---|---|
setStationaryPoint ( GameObject point ) : void |
Méthode | Description | |
---|---|---|
GameUpdate ( ) : void | ||
OnCollisionEnter2D ( Collision2D collision ) : void | ||
OnTriggerExit2D ( |
||
alert ( ) : void | ||
getNextPath ( ) : GameObject | ||
panic ( ) : void |
Méthode | Description | |
---|---|---|
getBenchOffsetVector ( ) : Vector3 |
protected OnCollisionEnter2D ( Collision2D collision ) : void | ||
collision | Collision2D | |
Résultat | void |
protected OnTriggerExit2D ( |
||
other | ||
Résultat | void |
public setStationaryPoint ( GameObject point ) : void | ||
point | GameObject | |
Résultat | void |