Méthode | Description | |
---|---|---|
BlurredNoise ( float stepSize, float x, float y ) : float | ||
BlurredNoise ( float stepSize, float x, float y, float z, float w ) : float | ||
Noise ( float xin, float yin ) : float | ||
Noise ( float xin, float yin, float zin ) : float | ||
Noise ( float x, float y, float z, float w ) : float | ||
SeamlessNoise ( float x, float y, float dx, float dy, float xyOffset ) : float |
Méthode | Description | |
---|---|---|
SimplexNoise ( ) : System.Collections | ||
dot ( int g, float x, float y ) : float | ||
dot ( int g, float x, float y, float z ) : float | ||
dot ( int g, float x, float y, float z, float w ) : float | ||
fastfloor ( float x ) : int |
public static BlurredNoise ( float stepSize, float x, float y ) : float | ||
stepSize | float | |
x | float | |
y | float | |
Résultat | float |
public static BlurredNoise ( float stepSize, float x, float y, float z, float w ) : float | ||
stepSize | float | |
x | float | |
y | float | |
z | float | |
w | float | |
Résultat | float |
public static Noise ( float xin, float yin ) : float | ||
xin | float | |
yin | float | |
Résultat | float |
public static Noise ( float xin, float yin, float zin ) : float | ||
xin | float | |
yin | float | |
zin | float | |
Résultat | float |
public static Noise ( float x, float y, float z, float w ) : float | ||
x | float | |
y | float | |
z | float | |
w | float | |
Résultat | float |
public static SeamlessNoise ( float x, float y, float dx, float dy, float xyOffset ) : float | ||
x | float | |
y | float | |
dx | float | |
dy | float | |
xyOffset | float | |
Résultat | float |