C# Class ReferGameObjectsEditor, hugula

Inheritance: Editor
Afficher le fichier Open project: tenvick/hugula

Méthodes publiques

Méthode Description
AddMonos ( ReferGameObjects refer, int i, UnityEngine obj ) : void
ConvertTypeArrayToStringArray ( List tps ) : string[]
GetMonos ( ReferGameObjects refer, int index ) : Object
OnInspectorGUI ( ) : void
RemoveAtMonos ( ReferGameObjects refer, int index ) : void
SetReferName ( ReferGameObjects refer, int i ) : void

Method Details

AddMonos() public méthode

public AddMonos ( ReferGameObjects refer, int i, UnityEngine obj ) : void
refer ReferGameObjects
i int
obj UnityEngine
Résultat void

ConvertTypeArrayToStringArray() public static méthode

public static ConvertTypeArrayToStringArray ( List tps ) : string[]
tps List
Résultat string[]

GetMonos() public méthode

public GetMonos ( ReferGameObjects refer, int index ) : Object
refer ReferGameObjects
index int
Résultat UnityEngine.Object

OnInspectorGUI() public méthode

public OnInspectorGUI ( ) : void
Résultat void

RemoveAtMonos() public méthode

public RemoveAtMonos ( ReferGameObjects refer, int index ) : void
refer ReferGameObjects
index int
Résultat void

SetReferName() public méthode

public SetReferName ( ReferGameObjects refer, int i ) : void
refer ReferGameObjects
i int
Résultat void