C# Class PListEditor, ARG-Zombies-Unity

Inheritance: UnrealBuildTool.ModuleRules
Afficher le fichier Open project: CoderBear/ARG-Zombies-Unity Class Usage Examples

Méthodes publiques

Méthode Description
loadPlistFromFile ( string xmlFile, Hashtable, plist ) : bool
printArrayList ( ArrayList, array ) : void
printHashtable ( Hashtable, plist ) : void
savePlistToFile ( string xmlFile, Hashtable, plist ) : bool

Private Methods

Méthode Description
AddKeyValueToDict ( Hashtable, dict, string key, ValueObject, valueParam ) : bool
LoadArrayFromPlistNode ( XmlNode, node, ArrayList, array ) : bool
LoadDictFromPlistNode ( XmlNode, node, Hashtable, dict ) : bool
LoadValueFromPlistNode ( XmlNode, node, ValueObject, value ) : bool
SaveArrayToPlistNode ( XmlNode, node, ArrayList, array ) : bool
SaveDictToPlistNode ( XmlNode, node, Hashtable, dict ) : bool
SaveValueToPlistNode ( XmlNode, node, object value ) : bool
printElement ( string key, object ele ) : void

Method Details

loadPlistFromFile() public static méthode

public static loadPlistFromFile ( string xmlFile, Hashtable, plist ) : bool
xmlFile string
plist Hashtable,
Résultat bool

printArrayList() public static méthode

public static printArrayList ( ArrayList, array ) : void
array ArrayList,
Résultat void

printHashtable() public static méthode

public static printHashtable ( Hashtable, plist ) : void
plist Hashtable,
Résultat void

savePlistToFile() public static méthode

public static savePlistToFile ( string xmlFile, Hashtable, plist ) : bool
xmlFile string
plist Hashtable,
Résultat bool