C# Class NewTextBox, Adagio

HOW TO USE THIS CODE UPDATE: Format is the same. now supports multiple people speaking in different orders. etc
Inheritance: MonoBehaviour
Afficher le fichier Open project: technicalvgda/Adagio Class Usage Examples

Méthodes publiques

Свойство Type Description
TextButton GameObject
speaker1 string
textBox GameObject
textFile UnityEngine.TextAsset
theTextPlayer Text
typeSpeed float

Méthodes publiques

Méthode Description
OnTriggerEnter2D ( Collider2D col ) : void
OnTriggerExit2D ( Collider2D col ) : void
OnTriggerStay2D ( Collider2D c ) : void
Start ( ) : void
Update ( ) : void

Private Methods

Méthode Description
TextScroll ( string lineOfText, int speakercode ) : IEnumerator

Method Details

OnTriggerEnter2D() public méthode

public OnTriggerEnter2D ( Collider2D col ) : void
col UnityEngine.Collider2D
Résultat void

OnTriggerExit2D() public méthode

public OnTriggerExit2D ( Collider2D col ) : void
col UnityEngine.Collider2D
Résultat void

OnTriggerStay2D() public méthode

public OnTriggerStay2D ( Collider2D c ) : void
c UnityEngine.Collider2D
Résultat void

Start() public méthode

public Start ( ) : void
Résultat void

Update() public méthode

public Update ( ) : void
Résultat void

Property Details

TextButton public_oe property

public GameObject TextButton
Résultat GameObject

speaker1 public_oe property

public string speaker1
Résultat string

textBox public_oe property

public GameObject textBox
Résultat GameObject

textFile public_oe property

public TextAsset,UnityEngine textFile
Résultat UnityEngine.TextAsset

theTextPlayer public_oe property

public Text theTextPlayer
Résultat Text

typeSpeed public_oe property

public float typeSpeed
Résultat float