C# Class NewTextBox, Adagio

HOW TO USE THIS CODE UPDATE: Format is the same. now supports multiple people speaking in different orders. etc
Inheritance: MonoBehaviour
Show file Open project: technicalvgda/Adagio Class Usage Examples

Public Properties

Property Type Description
TextButton GameObject
speaker1 string
textBox GameObject
textFile UnityEngine.TextAsset
theTextPlayer Text
typeSpeed float

Public Methods

Method Description
OnTriggerEnter2D ( Collider2D col ) : void
OnTriggerExit2D ( Collider2D col ) : void
OnTriggerStay2D ( Collider2D c ) : void
Start ( ) : void
Update ( ) : void

Private Methods

Method Description
TextScroll ( string lineOfText, int speakercode ) : IEnumerator

Method Details

OnTriggerEnter2D() public method

public OnTriggerEnter2D ( Collider2D col ) : void
col UnityEngine.Collider2D
return void

OnTriggerExit2D() public method

public OnTriggerExit2D ( Collider2D col ) : void
col UnityEngine.Collider2D
return void

OnTriggerStay2D() public method

public OnTriggerStay2D ( Collider2D c ) : void
c UnityEngine.Collider2D
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

TextButton public property

public GameObject TextButton
return GameObject

speaker1 public property

public string speaker1
return string

textBox public property

public GameObject textBox
return GameObject

textFile public property

public TextAsset,UnityEngine textFile
return UnityEngine.TextAsset

theTextPlayer public property

public Text theTextPlayer
return Text

typeSpeed public property

public float typeSpeed
return float