Méthode | Description | |
---|---|---|
InterpolateAlongRays ( Vector4 lightPos ) : void | ||
OnRenderObject ( ) : void | ||
Raymarch ( int width, int height, Vector4 lightPos ) : void | ||
RenderCoords ( int width, int height, Vector4 lightPos ) : void | ||
RenderInterpolationTexture ( Vector4 lightPos ) : void | ||
RenderSamplePositions ( int width, int height, Vector4 lightPos ) : void | ||
ShowSamples ( int width, int height, Vector4 lightPos ) : void | ||
Start ( ) : void | ||
UpdateShadowmap ( ) : void |
public InterpolateAlongRays ( Vector4 lightPos ) : void | ||
lightPos | Vector4 | |
Résultat | void |
public Raymarch ( int width, int height, Vector4 lightPos ) : void | ||
width | int | |
height | int | |
lightPos | Vector4 | |
Résultat | void |
public RenderCoords ( int width, int height, Vector4 lightPos ) : void | ||
width | int | |
height | int | |
lightPos | Vector4 | |
Résultat | void |
public RenderInterpolationTexture ( Vector4 lightPos ) : void | ||
lightPos | Vector4 | |
Résultat | void |
public RenderSamplePositions ( int width, int height, Vector4 lightPos ) : void | ||
width | int | |
height | int | |
lightPos | Vector4 | |
Résultat | void |
public ShowSamples ( int width, int height, Vector4 lightPos ) : void | ||
width | int | |
height | int | |
lightPos | Vector4 | |
Résultat | void |