C# Class ImageEffects, silverscreen

Afficher le fichier Open project: mminer/silverscreen Class Usage Examples

Méthodes publiques

Méthode Description
Blit ( RenderTexture source, Rect sourceRect, RenderTexture dest, Rect destRect, BlendMode, blendMode ) : void
Blit ( RenderTexture source, RenderTexture dest ) : void
Blit ( RenderTexture source, RenderTexture dest, BlendMode, blendMode ) : void
BlitWithMaterial ( Material material, RenderTexture source, RenderTexture destination ) : void
DrawGrid ( int xSize, int ySize ) : void
DrawQuad ( ) : void
GetBlitMaterial ( BlendMode, mode ) : Material
RenderDistortion ( Material material, RenderTexture source, RenderTexture destination, float angle, Vector2 center, Vector2 radius ) : void

Method Details

Blit() public static méthode

public static Blit ( RenderTexture source, Rect sourceRect, RenderTexture dest, Rect destRect, BlendMode, blendMode ) : void
source RenderTexture
sourceRect Rect
dest RenderTexture
destRect Rect
blendMode BlendMode,
Résultat void

Blit() public static méthode

public static Blit ( RenderTexture source, RenderTexture dest ) : void
source RenderTexture
dest RenderTexture
Résultat void

Blit() public static méthode

public static Blit ( RenderTexture source, RenderTexture dest, BlendMode, blendMode ) : void
source RenderTexture
dest RenderTexture
blendMode BlendMode,
Résultat void

BlitWithMaterial() public static méthode

public static BlitWithMaterial ( Material material, RenderTexture source, RenderTexture destination ) : void
material Material
source RenderTexture
destination RenderTexture
Résultat void

DrawGrid() public static méthode

public static DrawGrid ( int xSize, int ySize ) : void
xSize int
ySize int
Résultat void

DrawQuad() public static méthode

public static DrawQuad ( ) : void
Résultat void

GetBlitMaterial() public static méthode

public static GetBlitMaterial ( BlendMode, mode ) : Material
mode BlendMode,
Résultat Material

RenderDistortion() public static méthode

public static RenderDistortion ( Material material, RenderTexture source, RenderTexture destination, float angle, Vector2 center, Vector2 radius ) : void
material Material
source RenderTexture
destination RenderTexture
angle float
center Vector2
radius Vector2
Résultat void