C# Class ImageEffects, silverscreen

Show file Open project: mminer/silverscreen Class Usage Examples

Public Methods

Method Description
Blit ( RenderTexture source, Rect sourceRect, RenderTexture dest, Rect destRect, BlendMode, blendMode ) : void
Blit ( RenderTexture source, RenderTexture dest ) : void
Blit ( RenderTexture source, RenderTexture dest, BlendMode, blendMode ) : void
BlitWithMaterial ( Material material, RenderTexture source, RenderTexture destination ) : void
DrawGrid ( int xSize, int ySize ) : void
DrawQuad ( ) : void
GetBlitMaterial ( BlendMode, mode ) : Material
RenderDistortion ( Material material, RenderTexture source, RenderTexture destination, float angle, Vector2 center, Vector2 radius ) : void

Method Details

Blit() public static method

public static Blit ( RenderTexture source, Rect sourceRect, RenderTexture dest, Rect destRect, BlendMode, blendMode ) : void
source RenderTexture
sourceRect Rect
dest RenderTexture
destRect Rect
blendMode BlendMode,
return void

Blit() public static method

public static Blit ( RenderTexture source, RenderTexture dest ) : void
source RenderTexture
dest RenderTexture
return void

Blit() public static method

public static Blit ( RenderTexture source, RenderTexture dest, BlendMode, blendMode ) : void
source RenderTexture
dest RenderTexture
blendMode BlendMode,
return void

BlitWithMaterial() public static method

public static BlitWithMaterial ( Material material, RenderTexture source, RenderTexture destination ) : void
material Material
source RenderTexture
destination RenderTexture
return void

DrawGrid() public static method

public static DrawGrid ( int xSize, int ySize ) : void
xSize int
ySize int
return void

DrawQuad() public static method

public static DrawQuad ( ) : void
return void

GetBlitMaterial() public static method

public static GetBlitMaterial ( BlendMode, mode ) : Material
mode BlendMode,
return Material

RenderDistortion() public static method

public static RenderDistortion ( Material material, RenderTexture source, RenderTexture destination, float angle, Vector2 center, Vector2 radius ) : void
material Material
source RenderTexture
destination RenderTexture
angle float
center Vector2
radius Vector2
return void