Méthode | Description | |
---|---|---|
GetCrit ( ) : float | ||
GetDefense ( ) : float | ||
GetEndurance ( ) : float | ||
GetReqLevel ( ) : int | ||
GetStrength ( ) : float | ||
HeadItem ( int level ) : System.Collections | ||
HeadItem ( string itemName, int goldWorth, float defense, float endurance, float strength, float crit ) : System.Collections | ||
RandomName ( ) : string | ||
SetCrit ( float crit ) : void | ||
SetDefense ( float defense ) : void | ||
SetEndurance ( float endurance ) : void | ||
SetReqLevel ( int reqLevel ) : void | ||
SetStrength ( float strength ) : void |
public HeadItem ( int level ) : System.Collections | ||
level | int | |
Résultat | System.Collections |
public HeadItem ( string itemName, int goldWorth, float defense, float endurance, float strength, float crit ) : System.Collections | ||
itemName | string | |
goldWorth | int | |
defense | float | |
endurance | float | |
strength | float | |
crit | float | |
Résultat | System.Collections |
public SetEndurance ( float endurance ) : void | ||
endurance | float | |
Résultat | void |
public SetStrength ( float strength ) : void | ||
strength | float | |
Résultat | void |