Method |
Description |
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GetCrit ( ) : float |
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GetDefense ( ) : float |
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GetEndurance ( ) : float |
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GetReqLevel ( ) : int |
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GetStrength ( ) : float |
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HeadItem ( int level ) : System.Collections |
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HeadItem ( string itemName, int goldWorth, float defense, float endurance, float strength, float crit ) : System.Collections |
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RandomName ( ) : string |
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SetCrit ( float crit ) : void |
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SetDefense ( float defense ) : void |
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SetEndurance ( float endurance ) : void |
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SetReqLevel ( int reqLevel ) : void |
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SetStrength ( float strength ) : void |
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