Свойство | Type | Description | |
---|---|---|---|
breakTime | float | ||
center | Transform | ||
disconnectMe | bool | ||
focus | GameObject | ||
grappleState | int |
Méthode | Description | |
---|---|---|
Attach ( GameObject g ) : void | ||
Detach ( ) : void | ||
Launch ( Vector2 firingVector ) : void | ||
OnCollisionEnter2D ( Collision2D col ) : void | ||
OnTriggerEnter2D ( |
||
Release ( ) : void | ||
ResetLast ( ) : void | ||
Start ( ) : void | ||
Update ( ) : void |
public Launch ( Vector2 firingVector ) : void | ||
firingVector | Vector2 | |
Résultat | void |
public OnCollisionEnter2D ( Collision2D col ) : void | ||
col | Collision2D | |
Résultat | void |
public OnTriggerEnter2D ( |
||
col | ||
Résultat | void |