C# Class GrappleScript, GrapplingHookFighters

Inheritance: MonoBehaviour
Show file Open project: PurdueSIGGD/GrapplingHookFighters Class Usage Examples

Public Properties

Property Type Description
breakTime float
center Transform
disconnectMe bool
focus GameObject
grappleState int

Public Methods

Method Description
Attach ( GameObject g ) : void
Detach ( ) : void
Launch ( Vector2 firingVector ) : void
OnCollisionEnter2D ( Collision2D col ) : void
OnTriggerEnter2D ( Collider2D col ) : void
Release ( ) : void
ResetLast ( ) : void
Start ( ) : void
Update ( ) : void

Method Details

Attach() public method

public Attach ( GameObject g ) : void
g GameObject
return void

Detach() public method

public Detach ( ) : void
return void

Launch() public method

public Launch ( Vector2 firingVector ) : void
firingVector Vector2
return void

OnCollisionEnter2D() public method

public OnCollisionEnter2D ( Collision2D col ) : void
col Collision2D
return void

OnTriggerEnter2D() public method

public OnTriggerEnter2D ( Collider2D col ) : void
col UnityEngine.Collider2D
return void

Release() public method

public Release ( ) : void
return void

ResetLast() public method

public ResetLast ( ) : void
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

breakTime public property

public float breakTime
return float

center public property

public Transform center
return Transform

disconnectMe public property

public bool disconnectMe
return bool

focus public property

public GameObject focus
return GameObject

grappleState public property

public int grappleState
return int