Свойство | Type | Description | |
---|---|---|---|
beamSpeed | float | ||
grappleFireSound | |||
grappleHitInfo | |||
grappleTo | LayerMask | ||
maxDistance | float | ||
maxReelMultiplier | int | ||
reelSpeed | float | ||
stabilizer | float |
Méthode | Description | |
---|---|---|
LateUpdate ( ) : void | ||
Start ( ) : void | ||
Update ( ) : void | ||
detach ( ) : void | ||
drawBeam ( Vector3 to, Vector3 from ) : void | ||
fire ( ) : void | ||
reelIn ( ) : void |
public drawBeam ( Vector3 to, Vector3 from ) : void | ||
to | Vector3 | |
from | Vector3 | |
Résultat | void |
public AudioSource,UnityEngine grappleFireSound | ||
Résultat |
public RaycastHit,UnityEngine grappleHitInfo | ||
Résultat |