Свойство | Type | Description | |
---|---|---|---|
BrakeSpeed | float | ||
CentralPoint | GameObject | ||
CurrentSpeed | float | ||
DriveType | DriveType, | ||
Hp | float | ||
MaxSpeed | float | ||
OverrideCOM | Vector3 | ||
OverrideCenterOfMass | bool | ||
SteerAngle | float | ||
SyncGfxWheels | bool |
Свойство | Type | Description | |
---|---|---|---|
m_hActor | Actor, | ||
m_hConstanForce | |||
m_hCurrentWeapon | IWeapon, | ||
m_hFakeWheels | List |
||
m_hOriginalCOM | Vector3 | ||
m_hReverseCOM | Vector3 | ||
m_hRigidbody | |||
m_hWheels | List |
Méthode | Description | |
---|---|---|
BeginBackward ( ) : void | ||
BeginFire ( ) : void | ||
BeginForward ( ) : void | ||
BeginPanLeft ( ) : void | ||
BeginPanRight ( ) : void | ||
BeginTurnLeft ( ) : void | ||
BeginTurnRight ( ) : void | ||
BeginUp ( ) : void | ||
EndBackward ( ) : void | ||
EndDown ( ) : void | ||
EndFire ( ) : void | ||
EndForward ( ) : void | ||
EndPanLeft ( ) : void | ||
EndPanRight ( ) : void | ||
EndTurnLeft ( ) : void | ||
EndTurnRight ( ) : void | ||
EndUp ( ) : void | ||
MousePosition ( Vector3 vMousePosition ) : void | ||
StopVehicle ( ) : void |
Méthode | Description | |
---|---|---|
Awake ( ) : void | ||
FixedUpdate ( ) : void | ||
Start ( ) : void | ||
Update ( ) : void |
Méthode | Description | |
---|---|---|
Reset ( ) : void | ||
WaitForFlipper ( float fTime ) : IEnumerator |
public MousePosition ( Vector3 vMousePosition ) : void | ||
vMousePosition | Vector3 | |
Résultat | void |
protected ConstantForce,UnityEngine m_hConstanForce | ||
Résultat |
protected Rigidbody,UnityEngine m_hRigidbody | ||
Résultat |