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AnnihilationCondition
C# Class AnnihilationCondition, Unity-SRPG
If all heroes have died, the enemy party wins Else If all enemies have died, the hero party wins Else no party has won
Inheritance:
VictoryCondition
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Open project: Policenaut/Unity-SRPG
Private Properties
Свойство
Type
Description
AllUnitsDead
bool
Méthodes publiques
Méthode
Description
Check
( ) :
Alliances
Private Methods
Méthode
Description
AllUnitsDead
(
List
list
) :
bool
Method Details
Check()
public
méthode
public
Check
( ) :
Alliances
Résultat
Alliances