C# Class AnnihilationCondition, Unity-SRPG

If all heroes have died, the enemy party wins Else If all enemies have died, the hero party wins Else no party has won
Inheritance: VictoryCondition
Afficher le fichier Open project: Policenaut/Unity-SRPG

Private Properties

Свойство Type Description
AllUnitsDead bool

Méthodes publiques

Méthode Description
Check ( ) : Alliances

Private Methods

Méthode Description
AllUnitsDead ( List list ) : bool

Method Details

Check() public méthode

public Check ( ) : Alliances
Résultat Alliances