Свойство | Type | Description | |
---|---|---|---|
CamTarget | Transform | ||
TargetMotherShip | MotherShip, | ||
UISkin | |||
YawAndPitchInput | Action, | ||
cForward | float | ||
cRight | float | ||
cUp | float | ||
engineBoost | bool | ||
engineBoostPow | float | ||
engineInc | float | ||
enginePow | float | ||
enginePowMax | float | ||
enginePowMin | float | ||
hangar | MotherShipHangar, | ||
land | GravitationalObject, | ||
lift | float | ||
pilot | Player, | ||
pilotMode | PilotAirCraftState | ||
pitchSpeed | float | ||
rollSpeed | float | ||
yawSpeed | float |
Свойство | Type | Description | |
---|---|---|---|
Land | void |
Méthode | Description | |
---|---|---|
ComputePlanetGravity ( ) : Vector3 | ||
FixedUpdate ( ) : void | ||
OnCollisionEnter ( Collision c ) : void | ||
OnCollisionExit ( Collision c ) : void | ||
OnGUI ( ) : void | ||
OnTriggerEnter ( Collider c ) : void | ||
OnTriggerExit ( Collider c ) : void | ||
SetKinematic ( bool k ) : void | ||
Start ( ) : void | ||
SwitchModeTo ( PilotAirCraftState newPilotMode ) : void | ||
TakeOff ( Player, p ) : void | ||
TryLand ( ) : void | ||
Update ( ) : void | ||
YawAndPitchPlayerInput ( ) : void |
Méthode | Description | |
---|---|---|
Land ( ) : void |
public OnCollisionEnter ( Collision c ) : void | ||
c | Collision | |
Résultat | void |
public OnCollisionExit ( Collision c ) : void | ||
c | Collision | |
Résultat | void |
public OnTriggerEnter ( Collider c ) : void | ||
c | Collider | |
Résultat | void |
public SwitchModeTo ( PilotAirCraftState newPilotMode ) : void | ||
newPilotMode | PilotAirCraftState | |
Résultat | void |