Méthode | Description | |
---|---|---|
Condition_isPlayingAnim ( Actor, _actor, string _animName, float _endTime = -1.0f ) : UnityEngine | ||
exec ( ) : bool |
public Condition_isPlayingAnim ( Actor, _actor, string _animName, float _endTime = -1.0f ) : UnityEngine | ||
_actor | Actor, | |
_animName | string | |
_endTime | float | |
Résultat | UnityEngine |